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Wesnoth Units database

Sorcerer
Sorceress

(image) (image)

Sorcerers are like the wind they can stand in front of you and one second later behind you. On the battlefield they are fearful enemies and even the aragwaithi throw a carefull eye on them mostly from a prefered distance of a hundred feets.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison. This unit can use one move to teleport between any two empty villages controlled by its side.

Advances from: Wizard
Advances to:
Cost: 68
HP: 40
Movement: 5
XP: 150
Level: 3
Alignment: neutral
IDEE Aragwaith Sorcerer
Abilities: cures, heals +8, teleport
(image)staff
impact
13 - 2
melee
(image)mage-bolt
fire
15 - 3
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave250%
Coastal Reef230%
Deep Water10020%
Flat140%
Forest150%
Frozen240%
Hills250%
Impassable10090%
Mountains260%
Mushroom Grove250%
Sand150%
Shallow Water320%
Swamp230%
Unwalkable1000%
Village160%